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- Dragon Ball Z Legacy Of Goku 2 Sprites
- Legacy Of Goku 2 Roms
- Dragon Ball Z Legacy Of Goku 2 Sprites Free
Where are the color switches you have to turn on to shut of Minnies music? I am at the part where you have to destroy all of the generators, Dragon Ball Z: The Legacy of Goku II Questions and answers, Gameboy Advance.
Dragon Ball Z Legacy Of Goku 2 Sprites
Dragon Ball Z: Buyuu Retsuden |
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Also known as: Dragon Ball Z: L'Appel du Destin (FR) This game has unused graphics. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
(NOTE: To use patch codes, use 352:4E71 and 354:4E71 {both versions} to bypass the checksum. Optionally, in the Japanese version only, add 37E:4E71 to bypass the region lockout, which is already bypassed in the European version.)
- 1Debugging Functionality
Debugging Functionality
To do: Document in more detail. Does Near-Chan Z2 really do what is described? What does the turbo do to the gameplay? Why does 'Palette Mode' lock the game up after starting a match? |
Use 40A:0004 in either version (Gens/GS), then reset the game.
Menu translation:
BG Check
Viewer for the stage backgrounds, camera can be moved freely around the map.
Character check
Character sprite test. (Note: some sprites might be cut off at the top of the screen due to their large height)
Hold the A button and press Up or Down to scroll through player 1 characters (use B button for player 2), hold the A or B buttons and use Left and Right to scroll through the frames.
Near-Chan Z
Some sort of hitbox / collision check menu.
Translation:
Near-Chan Z2
This might be some sort of tool used for knowing where to map sprites out for animations using those 4 digit numbers above.
Turbo
Palette Mode
Doesn't seem to be a palette editor, game locks up after selecting stage in the game setup.
Unused Graphics
Goku wiping his mouth, could have been used for an idle taunt animation.
Legacy Of Goku 2 Roms
Sprites of Recoome doing a pose that was seen in the anime and another one being some sort of grab/throw attack.
Frames of Trunks slapping his fist against his palm as a taunt. Another sprite appears to be some leftover frame for an attack.
The Dragon Ball series | |
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Dragon Ball | |
NES | Dragon Ball: Shenron no Nazo • Dragon Ball: Daimaou Fukkatsu • Dragon Ball 3: Gokuuden |
Game Boy Advance | Dragon Ball: Advanced Adventure |
Nintendo DS | Dragon Ball Origins 2 |
Dragon Ball Z | |
NES | Dragon Ball Z: Kyoushuu! Saiya Jin • Dragon Ball Z II: Gekishin Freeza!! • Dragon Ball Z III: Ressen Jinzou Ningen • Dragon Ball Z: Gekitou Tenkaichi Budoukai |
SNES | Dragon Ball Z: Super Saiya Densetsu • Dragon Ball Z: Super Butouden • Dragon Ball Z: Super Butouden 3 |
Genesis | Dragon Ball Z: Buyuu Retsuden |
Sega Saturn | Dragon Ball Z: Idainaru Dragon Ball Densetsu |
PlayStation | Dragon Ball Z: Idainaru Dragon Ball Densetsu |
Game Boy Advance | Dragon Ball Z: The Legacy of Goku • Dragon Ball Z: The Legacy of Goku II • Dragon Ball Z: Taiketsu • Dragon Ball Z: Buu's Fury • Dragon Ball Z: Supersonic Warriors |
PlayStation 2 | Dragon Ball Z: Budokai • Dragon Ball Z: Budokai 2 • Dragon Ball Z: Budokai 3 • Dragon Ball Z: Budokai Tenkaichi 2 • Dragon Ball Z: Budokai Tenkaichi 3 |
Nintendo DS | Dragon Ball Z: Supersonic Warriors 2 • Dragon Ball Z: Harukanaru Densetsu |
Wii | Dragon Ball Z: Budokai Tenkaichi 3 |
Windows | Dragon Ball Z: Kakarot |
Other | |
Windows | Dragon Ball Xenoverse • Dragon Ball: Xenoverse 2 • Dragon Ball FighterZ |